Friday, December 3, 2010

What's going on here?

I'm busy with finals projects and such. If I get things done, there will be a few things to post, but in the meantime, I'll probably be quiet until the 3rd week of December. In the meantime, have a pokemon.



http://fav.me/d342vqx full rez here


His name is Snivy, from the latest generation, and yes, he is more awesome than you are, and he knows it. Hence why Nintendo couldn't use his real name, which is too awesome for any company to utilize, "Smugleaf". I even feel a bit guilty saying it, I am not sufficiently cool enough!

Saturday, November 13, 2010

Tuesday, November 9, 2010

Flash animation test WIP 2

Another update to the flash test, almost done.

Monday, November 8, 2010

Walk Cycle, with the Norman Rig. This is my first "fully completed" animation in Maya since my first attempts at 11second club over a year ago, so this is a vast improvement from that at the very least! I have made progress!

But of course, there is much more room to improve.

Sunday, November 7, 2010

Animation WIP

Just working on some fun little animations for class, although I'm deviating from the assignment a bit.

Monday, November 1, 2010

Put your money where your mouth is.


This is a really great point about how you need to handle your career.


While you are at school, you should spend as much time as possible working on your portfolio. You have the rest of your life to relax and have fun, college is the time set aside for preparing for your career. In an industry as competitive as ours, there is no room for the lazy. If you have applied to lots of places, and they have seen your portfolio, and they don't offer you a job, you are not good enough yet. Sometimes a single place isn't looking, or wants someone with more experience, but with the current state of the game industry, there is always a job for good people. Many companies will manufacture a position for someone if they are good enough even if they weren't currently looking. When that happens it is called an opportunity hire. Some students believe it's because they don't have enough experience. This is almost never the case. The reason companies list experience requirements for job listings, is to discourage the people who know that they currently aren't good from applying. No company will see an awesome portfolio, and then decide not to hire you based purely on not having any experience, unless it's for a senior or lead position. Remember you will always have people with experience and shipped titles competing with you for jobs, and they have been paid to work 40-80 hours a week for a while. If you are investing only 5-10, you aren't going to be catching up anytime soon.


Follow the link below for the whole article by Ben Mathis.

Put your money where your mouth is

Sunday, October 31, 2010

Digipaint!




Some paintings up at deviant art.

Saturday, October 16, 2010

11Secondclub Preproduction (oct 2010)

Here are preproduction pages for my 11SecondClub submission... I want to keep track of it even if I don't finish on time (at the very least, I think I'll finish this month's submission on the merit of a potential demo reel piece.)



Friday, October 15, 2010

11Secondclub WIP

Here is a rough animatic of what I'm doing for 11secondclub... I'm getting nervous because I will need to start kicking it into animation gear soon... I'll need to do several burnout days of animation. And I may need to order some more paper... We'll see. 408 frames, here I come!

The essential books for animators and character designers...

Or... how I spent a lot of money in order to be better educated.

Here are the first 3 books I think animators especially should get.

Force: Dynamic Life Drawing should be studied first, along with Draw the Looney Tunes (provided that you have been studying drawing already, beyond the basics). Both books combined form what I like to call "The Art and Zen of Stylized Drawing", because they are not the standard drawing manuals that describe how to perfectly make a complex character from a sphere: rather, these teach you about the head game.

Draw the looney tunes looks like a simple book, but actually it is essentially the cartoon manual granted to new Warner Bros. animators, who are just starting to learn. It is all about the proper psychology to drawing, starting with the line of action, followed by advanced concepts like rhythm. It is definitely a text that requires you take each page slowly, drinking in all of the info it is giving you.

Mattesi's book, Force: Dynamic Life Drawing essentially teaches you a specific process and thinking behind life drawing. It teaches you how to create some very pushed and exagerrated drawings, more to find the active forces in the image rather than the realistic edges.

I'd suggest supplementing either of these with something that keeps you grounded in realistic life drawing as well... It could be dangerous to make yourself a one-trick-pony early on, and it is good to have as varied a level of expertise as possible.

Last, but without a doubt not least, Richard William's Animator's Survival Kit is now your Bible as an animator. It is the holy writ in regards to motion and timing, and is indispensable as a resource and guide. No animator should be without their own copy of this book.

Wednesday, September 9, 2009

Adam's Rib



Some excellent and powerful acting in a sequence from "Adam's Rib", starring Spencer Tracy and Katharine Hepburn. First 5 minutes is some of the best stuff.

Book by Miyazaki, you should buy it.


Amazon.com: Starting Point: 1979-1996 (9781421505947): Hayao Miyazaki: Books

Buy this book. I'm going to, and I haven't even read it yet... Here's a quote that hit me posted by Mayerson on his blog...

I like the expression "lost possibilities." To be born means being compelled to choose an era, a place, and a life. To exist here, now, means to lose the possibility of being countless other potential selves. For example, I might have been the captain of a pirate ship, sailing with a lovely princess by my side. It means giving up this universe, giving up other potential selves. There are selves which are lost possibilities, and selves that could have been, and this is not limited just to us but to the people around us and even to Japan itself.

Yet once born,there is no turning back. And I think that's exactly why the fantasy worlds of cartoon movies so strongly represent our hopes and yearnings. They illustrate a world of lost possibilities for us. And in this sense I think that the animation we see today often lacks the vitality of older cartoon movies. Economic constraints in production are often said to be the main reason, but it seems to me that something spiritual is also missing. It would be stupid to turn my back on the times in which we live and act arrogrant about it all, but I always find myself thinking that the old cartoon movies were indeed more interesting and exciting that we have today.
I've always had this thought, and yet Miyazaki NAILED it. Have you ever thought about every bit of possibility and potential you have left behind? I have. I could have gone into the military, I could have become a politician with aspirations for the presidency, I could have started an indy band and become the next big thing (for a little while), I could have gone into culinary arts and become a restaurant owner, I could have been born 50 years ago and been a scientist, I could have been born 100 years from now and gone out in the first mission to deep space... The possibilities were limitless, and, out of my own choices and the parameters set around me, I have endeavored to pursue the art of animation, in order to birth these worlds and present them to others to see. Whenever I tell a story, it's a little bit about me, and thankfully, I'm satisfied with that prospect, despite all the lost potential for greatness in other areas. Can you speak with the same satisfaction and resolution?

Tuesday, September 8, 2009

Delays, delays.

Sorry I haven't posted in a while, hopefully once I get into the rhythm of classes again I'll hopefully be able to get into a better posting schedule.

I'll go ahead and post a raw vid from my drawing trips. It is an epic duck fight.

Friday, April 24, 2009

Quotes, and words from the wise...

Great art can't be made without making rules and limitations
-- Andrew Stanton (quote from Spline Cast interview)

The enemy of art is the absence of limitations.
-- Orson Welles

I feel like its our job is to know better, than the audience, what they want.
-- Andrew Stanton (quote from Spline Cast interview)

So I'm a fan of finding some good quotes whenever I can... Recently I've been listening to all of the Spline Doctor's podcasts, and they are good stuff, really. Their interviews have been some of my driving inspiration as of late. One of the most cutting ones was a quote from Brad Bird:

"To animate means to give the appearance of life, and you can’t create the illusion of life if you haven’t lived one."

It's tough being an animation student. You struggle from some of the toughest of things to learn about: there are really no "secrets" to animation. You either know how to do it, or (more importantly) how to learn how to do it, or you can't do it at all. The important thing is being a constant learner, something that isn't stressed enough anywhere. You never stop learning in any field, and animation is no exception. For instance, think about how many ways one could pick up a fork. A simple act, no? But that person could be upset, so would he pick it up, hands shaking with fury? What changes that from hands shaking in fear? What if he is bawling? Wouldn't his hands shake too in that situation? What makes each of those different?

Animation is such an intense study of subject matter: You can't just know the technical side of squash and stretch, and all the principal's of animation from the Illusion of Life... You need to have your eye's open recording everything around you constantly. I've noticed something recently: I don't hang out with people anymore, and if I do, I'm talking about animation. If I'm not talking, I'm watching the subtle cues of body language and taking it in as if it was a fine wine. I don't play video games anymore JUST for enjoyment, I do it to observe the story telling practices (A good example is Braid. The storytelling in that is brilliant). Learning the bouncing ball isn't enough. Learning the walk cycle isn't enough. Learning what makes things tick is what is important. Looking at the way someone swaggers is what is important. Observing the way people talk is the true secret to learning animation. The technical side of everything comes with time and patience. The hard part is observation and learning. In order to be an animator, you can't just be an animator. You have to be...

A Scientist - To study how things happen, and observe things through experimentation.

An Actor - To understand the methods of evoking emotion, and expressing it to the audience.

A Storyteller - To understand the methods of delivery, in order to tell the most effective story.

A Musician - To understand the painstaking process of rhythm and timing.

A Designer - To understand the points of composition, and what makes good compositions.

A Filmmaker - To understand film language, and cues to the audience.

A Linguist - To understand the rules of social interaction and speech.

And almost any other field applies. As an animator, you simply cannot know too much: you ALWAYS know too little. That's why its important to be able to practice finding resources. That's why youtube is one of the greatest inventions known to the modern animator: almost limitless resources for the taking, reference footage for almost whatever you need! And for a small cost of a digital camera, you can record your own references, cheaply and easily. Animator's now have more resources than ever. And yet, sadly, I have seen nothing as great as an accomplishment as what Frank Thomas did in Pinocchio. This is borrowed from Michael Sporn's Animation Blog. I'd suggest you read his full post, along with all the images on it... It's magical stuff that Frank Thomas accomplished. I'd also watch Pinocchio if you have the chance, they did a rerelease of it with some great featurettes on the old days with Walt.

Hope you other animator's find this inspiring, or interesting, or at the very least informational. All other readers, I hope you learn to appreciate what a fine and intricate art that animation is. Animation is the illusion of life, and that is one of the hardest things to master.

My next editorial will be on advise from peers, professors, and industry people.

Friday, March 13, 2009

10 Things They Don't Teach You in Design School (Link)

A friend of mine, Kevin Trehan, put this article on advice for designers up on Twitter. Good find Kevin!

Good advice even if you aren't doing design, but are in the creative field.

SuperGo! by Alex Butera, Lindsay Small (Video Link)

Somehow this student film charms me exponentially every time I watch it.
Created by Lindsay Small and Alex Butera. Enjoy!

Git Gob by Phillip Eddolls (Video Link)

Somehow this little story charms the soul. Here is the synopsis: In this animated short, two creatures wonder, “What is a hole?” They have different points of view. Their debate leads to an idea, an idea that changes the world.

Article and interview about it here.

Happy Up Here by Reuben Sutherland (Video link)

This trippy music video gets me moving some days. Good music too.


Happy Up Here from Röyksopp on Vimeo.

Please Say Something by David OReilly(Video Link)

This film won the Golden Bear for best short at the 2009 Berlinale, created by David OReilly.
Prepare yourself for one of the most unorthodox of storytelling methods. The film consists of 23 episodes, 25 seconds in length, telling the dramatic tale of a cat and mouse in love in a distant future setting. Watch, digest, and enjoy! It is unorthodox, but heartwarming and excellent in storytelling. Hope you find it inspiring and enjoyable! I've seriously watched this 5 or 10 times... Trying to catch everything. *Note* some coarse dialogue, if this offends you do not watch.


Please Say Something - Full Length from David OReilly on Vimeo.

Links for Animators

Just in case any readers don't already check out these sites, these are all excellent for animators, or CG or entertainment in general. Or enthusiasts. Enjoy!

Animation World Network
Excellent news source for the animation industry. Excellent forums and careers page as well.

The Animation Guild Blog
An excellent way to keep up with the industry, this site is posted by the animation union. The author makes frequent visits to many of the local industry companies, allowing for a decent amount of insider info. Also gives a close glimpse of the industry, as many comments are posted by animators.

11 Second Club
Essential for novice animator, this site posts a challenge each month to animate an 11 second audio clip, and the winner receives a professional video critique on the animation as a prize. Forums are very active, and the resources page has some excellent rigs up for free, for Maya, 3DS Max, Blender, and SoftimageXSI. Indispensable website.

Cartoon Brew
One of the best blog sites out there, Cartoon Brew provides many links for animation info, as well as excellent videos for inspiration.

Drawn! The Illustration and Cartooning Blog
Great blog for... well illustration and cartooning. Many videos posted frequently.

Lineboil
Great site for videos and articles, all about animation.


Mayerson on Animation

A critical but well written blog by a veteran animator and instructor, all about the mechanics and fine art of animation. Excellent articles. Definitely a good site to check out frequently, particularly for his analytical articles.

Keith Lango Animation
Keith Lango has many critiques and tutorials for animation, as well as an APT (Animation Personal Trainer) service. Great posts very frequently, all examining aspects of animation. Read and watch all of his tutorials and videos! They hold a wealth of valuable information.

Victor Navone's Online Gallery Blog (VNOG Blog)
Victor Navone is a Pixar animator, and although he posts infrequently, his work is good to look through, and he regularly posts excellent articles in relation to animation techniques and concepts.

SIGGRAPH IUPUI
This is the student organization I've recently become a part of. Our goals entail collaborating with fellow students to enhance our education in any field towards the creative ends (i.e. 2D, 3D, Animation, Web, and almost any New Media field). The blog has many posts about the group, as well many video links. Frequently updated.

Hope these help my fellow animators and enthusiasts! Most of these have RSS feeds, so they are all rather convenient websites.