Sunday, February 13, 2011

Bittersweet recognition (Brian Jacques RIP)


I was featured as part of a tribute to Brian Jacques, author of the Redwall books. You can see the full resolution image here: http://fav.me/d392ef7 , and the article is linked there as well.

This is my personal tribute to him. I learned the meaning of chivalry, honor, and valour, thanks to reading his books. Martin was my role model, in a sense, and the worlds created by Brian Jacques were things that have inspired me to explore the art of storytelling.

Friday, December 3, 2010

What's going on here?

I'm busy with finals projects and such. If I get things done, there will be a few things to post, but in the meantime, I'll probably be quiet until the 3rd week of December. In the meantime, have a pokemon.



http://fav.me/d342vqx full rez here


His name is Snivy, from the latest generation, and yes, he is more awesome than you are, and he knows it. Hence why Nintendo couldn't use his real name, which is too awesome for any company to utilize, "Smugleaf". I even feel a bit guilty saying it, I am not sufficiently cool enough!

Saturday, November 13, 2010

More Flash animations!





Tuesday, November 9, 2010

Flash animation test WIP 2

Another update to the flash test, almost done.

Monday, November 8, 2010

Walk Cycle, with the Norman Rig. This is my first "fully completed" animation in Maya since my first attempts at 11second club over a year ago, so this is a vast improvement from that at the very least! I have made progress!

But of course, there is much more room to improve.

Sunday, November 7, 2010

Animation WIP

Just working on some fun little animations for class, although I'm deviating from the assignment a bit.

Monday, November 1, 2010

Put your money where your mouth is.


This is a really great point about how you need to handle your career.


While you are at school, you should spend as much time as possible working on your portfolio. You have the rest of your life to relax and have fun, college is the time set aside for preparing for your career. In an industry as competitive as ours, there is no room for the lazy. If you have applied to lots of places, and they have seen your portfolio, and they don't offer you a job, you are not good enough yet. Sometimes a single place isn't looking, or wants someone with more experience, but with the current state of the game industry, there is always a job for good people. Many companies will manufacture a position for someone if they are good enough even if they weren't currently looking. When that happens it is called an opportunity hire. Some students believe it's because they don't have enough experience. This is almost never the case. The reason companies list experience requirements for job listings, is to discourage the people who know that they currently aren't good from applying. No company will see an awesome portfolio, and then decide not to hire you based purely on not having any experience, unless it's for a senior or lead position. Remember you will always have people with experience and shipped titles competing with you for jobs, and they have been paid to work 40-80 hours a week for a while. If you are investing only 5-10, you aren't going to be catching up anytime soon.


Follow the link below for the whole article by Ben Mathis.

Put your money where your mouth is