Saturday, October 16, 2010

11Secondclub Preproduction (oct 2010)

Here are preproduction pages for my 11SecondClub submission... I want to keep track of it even if I don't finish on time (at the very least, I think I'll finish this month's submission on the merit of a potential demo reel piece.)

Friday, October 15, 2010

11Secondclub WIP

Here is a rough animatic of what I'm doing for 11secondclub... I'm getting nervous because I will need to start kicking it into animation gear soon... I'll need to do several burnout days of animation. And I may need to order some more paper... We'll see. 408 frames, here I come!

The essential books for animators and character designers...

Or... how I spent a lot of money in order to be better educated.

Here are the first 3 books I think animators especially should get.

Force: Dynamic Life Drawing should be studied first, along with Draw the Looney Tunes (provided that you have been studying drawing already, beyond the basics). Both books combined form what I like to call "The Art and Zen of Stylized Drawing", because they are not the standard drawing manuals that describe how to perfectly make a complex character from a sphere: rather, these teach you about the head game.

Draw the looney tunes looks like a simple book, but actually it is essentially the cartoon manual granted to new Warner Bros. animators, who are just starting to learn. It is all about the proper psychology to drawing, starting with the line of action, followed by advanced concepts like rhythm. It is definitely a text that requires you take each page slowly, drinking in all of the info it is giving you.

Mattesi's book, Force: Dynamic Life Drawing essentially teaches you a specific process and thinking behind life drawing. It teaches you how to create some very pushed and exagerrated drawings, more to find the active forces in the image rather than the realistic edges.

I'd suggest supplementing either of these with something that keeps you grounded in realistic life drawing as well... It could be dangerous to make yourself a one-trick-pony early on, and it is good to have as varied a level of expertise as possible.

Last, but without a doubt not least, Richard William's Animator's Survival Kit is now your Bible as an animator. It is the holy writ in regards to motion and timing, and is indispensable as a resource and guide. No animator should be without their own copy of this book.